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War Code: Siege: Review

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War Code: Siege: Review

Ground intellectual degradation of computer games depresses. Once serious high -rise series for the sake of market trends change the guidelines and turn into the seedlings of magnificent meaningless spectacles, direct artless gameplay. Sometimes it is not bad, sometimes even very exciting, but too much this phenomenon. Com products-clones, casual, saturated with stamps and beaten tricks, is steadily increasing, crushing more and more favorite franchis. And therefore you especially appreciate when projects like projects like "Code of War". Smart, fascinating and stubborn.

"Code of War" – A series of step -by -step WagaMs is not for everyone. She operates such a wild and sophisticated at first glance entertainment as "Save/Load". Developed a tactical scheme, embodied – antagonists exterminated half. Break out with your teeth, load the previous move, try it again. It doesn’t work. And again the cursor reaches to the dick "Download". And again, tireless virtual soldiers flee to the intended positions, storm the fortresses and water the adversarial arrows with rain. If there is no patience, "Code of War" It is unlikely to appeal. After all, the game sets more and more https://www.primopianomolise.it/news/an-in-depth-review-of-1win-casino-what-makes-it-stand-out.html impossible tasks over and over again, as if trying to find the threshold of perseverance and then move it a little further. But for some reason, such difficulties are immensely fascinated. In the heat of commercial thoughts, you lose a sense of time: you sit down for half an hour – so, finish off the mission, you get up after three and a half, with red -headed eyes and a bitter issue "Why didn’t I stop?". The next day you decide to pull yourself together, start the game and the situation is repeated. The reason is that "Code of War" skillfully works with human qualities such as inquisitiveness and curiosity. The first forces to rack its head in the analysis of the situation: the capacities of its own army and enemy troops, terrain and related factors. The benefit of everything you need: models of the behavior of various types of troops on various types of terrain, their skills, characteristics – there are plenty of. Inquisitively whispering in the ear: "Well, come on, try so". Curiosity winks cunningly and says "Let’s see what comes of it?". And so – every move, it turns out the cycle.

All of the above fully applies to "Siege". The addition does not make any revolutions, behaves decently and conservatively. What are the skin to climb when players and so meet a project with outstretched hands? The hotels with whom the addon came is terribly standard: a new campaign of 19 missions, bonus tasks and three fresh heroes. On the other hand – what else can be expected from microdoma?

Two parallel campaigns are waiting for us in the plot: one for Ranger Cornelius and Captain Adrian, the second for Sir Karel and the Inquisitor Morcius (the last three are new heroes). Charismatic and uncompromising Sagitel, the main character "Higher race", He appeared again in human territories, his troops occupy the villages and capture the fortresses. Alas, the luxurious character now acts as an enemy. Adrian and Cornelius lead the rebel troops: rangers, scouts, yomenov, archers, spearmen. They have to break through the obsessed, the Inquisition, led by the Dark Mag. The second campaign in which Karel and Morcius follow the heels of the sagitel, is full of great complexity, even in comparison with "Higher race". Heavy cavalry and powerful detachments stuck in confrontation with mobile elves, skillfully using the area.

Among the positive features of the campaign, a high concentration of events can be noted. Sometimes, in a critical situation, reinforcements keeps up with the help, sometimes a mighty enemy is found from the unexpected side. The game becomes more unpredictable and from that more interesting. The number and significance of secondary quests also increased.

Alas and ah, but the plot itself gave a slack in comparison with "Higher race". It’s all about details. The wonderful voice acting has disappeared – from now on, the characters’ dialogs have to be read, the videos disappeared, the intensity disappeared – in the adventures of the Sagitel, the degree of action was an order of magnitude higher, and the intrigues are more skilled more skillfully. Accordingly, the impression disappeared. There is no past interest and desire to delve into conversations, follow every nuance. Stories are not enough sharpness.

Talk about something except the plot – it makes no sense. For there are no other changes. Mechanics, the choice of missions, troops – everything remained the same. We also, headlong, chase the rating "gold". We also copy the experience of detachments and pump skills depending on the needs and preferences. We also with a gaze of the monitor, trying to find the right decision.

"War Code: Siege" created for those who love the original and its additions. He does not constrain this at all and does not try to pretend to be something else. He’s all this: starting with "To start the thematic additions, the installed version is required .." and ending with a burning complexity. What Sagitel needs again? If you understand what the question is about, it means "Siege" Created for you.

Pros: new campaign;familiar faces;Unproductiveness.
Cons: Weak submission of the plot.

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